VR StorefrontUI/UX Redesign
Made for the Virtual Odyssey Festival, I designed a user interface that reimagines the VR game-buying experience. The goal was to make game discovery more immersive and social by introducing multiplayer functionality and integrating 360° screenshots of featured games. This allowed users to explore titles together in a shared space, enhancing engagement and replicating the feel of a real-world expo floor.While the experience was optimized for VR users, I ensured that it remained accessible and intuitive for flat-screen users as well—creating a seamless cross-platform experience. The result was a dynamic, immersive storefront tailored to the unique expectations of XR audiences.
The VR store UI began as a concept in Gravity Sketch, which allowed for rapid prototyping and fast iteration in a fully spatial design environment. This phase enabled quick experimentation with layout, interaction flow, and spatial hierarchy, ensuring the foundation was solid before moving into development.Once the core concept was validated, a functional version was built within Banter, allowing for real-time testing and user interaction. From there, the design was refined both visually and functionally—enhancing usability, improving aesthetic cohesion, and optimizing the overall user experience for both VR and flat-screen users.